mechwarrior living legends battle armor
New MechWarrior: Living Legends Forum ... Battle Armor revision. In the same vein are the situations of the pilot ejected and got intercepted by a ba on the way to a buy zone or he ejected because his assets is unfit for fighting ba (no good anit ba weapons or close to death). Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers. The pilot can buy something to fight the ba if he does it's a ba vs ba fight which is fine. SRMs cannot be taken into the cockpit either. , search. Explosions below tell you he took his shot, but in just another half-second, he is shaken and shrouded in fire that almost engulfs you as well. Without grenades and with only 1 anti-mech weapon and just 4 missiles, they sure as heck are NOT good at that. Functionally, it is currently no different than the Inner Sphere Longinus. One of them gets there first, but you were ready. At the same time, the most annoying bugs, related to grenades, will be entirely avoided. Reducing it's damage output is fine by me. The other thing that I we certainly dislike is the change from two primary weapons to one primary weapon and one hardmounted bearac. I, the research team used the Blakist Tornado PAL as the basis for the new suit while seeking to overcome some of its defects. You laugh maniacally as you casually shut down a mech's night vision on Monument Valley (Night). That is what makes the asset type fun. Who the hell said anything about having a hard-mounted single primary weapon? It misses but sticks onto an object next to him. Originally, development was done on the Doom 3 engine, with the team switching to CryEngine 2 after the release of Crysis. It is the most durable vehicle available, and all variants have plenty of free space for extra ammunition, giving it excellent staying power on the battlefield. So now for the second part; you're missing a part of the game's beauty. As of May 1st, 2020, the mod has been brought to version 0.12.1 by new developers from its community, marking over a decade of continued development and support. In addition to this equipment, Battle Armor are able to sprint using the (by default) Left Shift key, similar to a Battlemech equipped with MASC, except that you cannot fire while sprinting. You communicate a known enemy to your team by firing a single missile into the canyon ahead to trigger their AMS. I mean who doesn't want to use the Atlas' famed battle fists to punch things or hack into another battlemech with a Hatchetman or actually use a Centurion's shield arm to protect themselves. If that makes it sound like JJ fuel is the be-all-end all of buff stats, it's not. This page was last edited on 16 September 2020, at 00:57. I do agree that the BA Mgun should be less powerful than the Bear AC. Did your team get 5 extra players when you decided to go BA? Otherwise, I can assume your behavior will continue as it has up until now, so it is likely that posting in this topic will do no more good. I don't mind if the pilot has better jj, I don't mind if he has a lower radar signature. Aren't grenades supposed to come instead of swarm/leg attacks since those can't be implemented yet? Stride the battlefield in a titanic BattleMech - or swarm enemy 'Mechs as armored infantry. You see relatively even teams, with at most 28 players (or more if you want to F the server). Now what are the cases where a pilot is fighting ba? Hey, if you are unwilling to back up your claims and refuse to even read what experts on the topic have to say, that's on you. As for your concerns about AMS: When your enemies use such a system, you have to get close enough that AMS has no time to shoot down your missiles. I would want to at least try to fix the grenade bugs before just removing them outright. So when someone who's been pivotal to the revival of MWLL says "well it's broken because people broke it with successive patches, so instead of fixing it, let's scrap all that and replace it with a simplified, inferior experience," it's a pretty sad day for me. Your jump jets have only recovered a little bit of juice. If you use next/previous weapon on the mousewheel try replacing those with select primary and select secondary, I find that that works better. And they don't stick to torsos half the time, on top of being the victim of lag. You have an asf with decent anti ground weapons and a super aa gun, you find a longtom. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Without infinite SSRMs, your DPS is cut by another 1/4, again you can't shake enemy cockpits at opportune times, and you cannot play mindgames with enemies (target lock warning). I would give them smoke grenades and a machine gun that doesn't deal as much damage against ba but shakes their aim instead. Scrap em for all I care, or allow special SRM ammo. Mouse2 fires the MG (can't be fired if the primary weapon has been fired within the last 2 seconds). Battle armor can do a fair amount of damage and even if they do nothing but get a few shots off and die they can respawn with at any base with a full loadout. Mousewheel switches between primary weapons. /rant start DeimosEvotec I would want to at least try to fix the grenade bugs before just removing them outright. Bugs that seem to be otherwise not likely to be ever solved. Though slower, his SRMs look pretty scare this close to his feet, now that you are on the ground. I rather have two primaries and having to switch than not having to switch but only having one primary and a hardmounted bearac. Battle Armor have never been a satisfactory element of Living Legends’ combat ecosystem. You time your SSRM and mpPPC attacks very carefully to make the screenshake you deal more effective. We need to respond! Two missiles are loaded by default, additional salvos may be purchased at an APC. Frankly, even then it would be a nerf, because I wouldn't have the freedom to use SSRMs for mind games, communication (yes), or BA duels. Four medium lasers sear just over your head. Gear up for three new mechs, three new maps, heavy machine guns, and a ton of bugfixes and adjustments! But his friend won't make it easy on you. You are also good at throwing around random, baseless accusations. The lack of SRMs and primary weapon is not a large disadvantage? "But wait, BA are great at disrupting enemy lines and sabotaging slow mechs and vehicles!" The point of the hardmounted BearAC is to offer limited self-defense capability due to the fact that primary weapons may not be taken into cockpits. While you get into weapon range it spots you and out of the mech pops an asf with a super aa weapon. Also avoid the most annoying bugs, both related to grenades. The next major release after the initial one, version 0.5, dropped support for … The General Motors Corporation invented the first self-sustaining fusion reactor in 2020.The corporation patented the device in the summer of 2021 and constructed five commercial plants by the end of the year.. General Motors was the largest producer of civilian and military vehicles in the Inner Sphere as well as being the largest single contractor for the AFFS. ATM Mad Dog Build - Mechwarrior Online The Daily Dose #386 - Duration: 17:28. For the controls I don't really see the big problem, the defaults aren't that great imo because the next/previous weapon cycles are used on the mouse wheel. To me it seems we are both skeptical about the merging of srm and C8, tho I'm willing to test it out. To add something constructive to the discussion, you want to This is to compensate the lack of grenades. DeimosEvotec. Dedicated ba don't need a hard-mounted bearac, the anti vehicle weapons might be harder to use against ba but they do the job just fine. From MechWarrior: Living Legends Wiki. MechWarrior: Living Legends is a combined arms game. I can see how you earned your old forum reputation. I would like to go back to arguing about battle armor. While they're rather squishy, a skilled BA could ninja out of most mech attacks and even 1v1 a full sized mechs, in fact, they're stronger against bigger, slower mechs such as the Fafnir. It might feel pretty cool to make a BA squad and zoom around the battlefield with your friends, getting the jump on enemies... but the rest of your team will be less-than-happy at effectively being down the equivalent of 2-4 players. The fact that BA currently eject with an entire Arnie loadout capable of leveling entire mechs is better? And I mean that in the most insulting way possible. MechWarrior: Living Legends (MWLL) is an award-winning total conversion mod made in CryEngine 2, continuously updated by a team of over 40 dedicated community developers and testers across the globe. Or if you choose a mHL, you'll die before you even get into range of an enemy (without mpPPC boosting/dodging) and it'd take you twice as long to walk anywhere. And besides, BA are better off acting stealthy. Even the noobiest of noobs can end your life in a single hit, and with only one or two of their weapons. So you're arguing the Bear AC shouldn't exist at all? Very well, @DeimosEvotec , @Fluffy_Destroyer. Without an mHC, your DPS drops by 1/2. You carefully hide in his shadow from his friend; just barely eclipsing yourself from fusion-powered retribution. Simply saying "we'll take away these tools and increase these numbers" isn't a design strategy that can lead to a viable or fun BA. For instance, doubling BA HP at the expense of even 10% JJ fuel wouldn't be worth it, since double health would still have you instantly killed by most attacks that can be avoided completely with that extra fuel. usually when I'm in a mech that's bad against BA and I'm against a good BA player I hop out and use the BA MG rather than trying to kill the BA in my mech simply because the BA MG as it is is so strong. The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. I'll cover the second point first: Why is canon-accurate BA an unrealistic expectation of MWLL? But you're on the clock again. A full stack of grenades that everybody nobody always ever buys before they get into an asset? "attempt to balance Battle Armor, giving ejecting pilots a small fighting chance while making dedicated ones more powerful. ! Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one weapon at a time. Anytime you are in a game, press the Tab button. deimos and knighcrawler in charge of reading comprehension. Recoilless Rifle, Grenade Launcher, SRM-2, Man Pack PPC, Flamer and TAG Laser. You might chime in and say that I'd also have a Light M.Gun, so I'd be able to take out other BA. this. Every pilot having a top tier anti ba weapon is one of the most annoying things for me in the current ba balance. BA SSRMs are critical for fighting enemy mechs and enemy BA (especially when every ejected pilot has one of the best anti-BA weapons by default). Description . Trust me, I can relate; it always ticks me off when I see Star Wars games where 3 or so Nebulon-Bs can take on Imperial Star Destroyers. If we can get the srms to always be selected I would make it something like this: I don't think having super ba srm is good for game-play, instant killing light mechs in the back from 300m doesn't sound fun also having the c8 damage potential being shot down by lams also doesn't feel right. MechWarrior: Living Legends - Featured Community Vid: City Fighting. Wait, no... 5 of our players have an ETA of 4 minutes instead of 30 seconds because they're on foot. You laugh maniacally as you're forced to flee from an unexpected group of mechs... but not before giving them the gift of Surprise NARC Beacon. Do you really want a single BA SSRM to deal damage equivalent to 15 SSRMs in damage? Description . When those C8 charges go off, you'll have put a huge amount of hurt onto your first target. How about, if the grenades absolutely must remain, we only keep them as non sticking ones - and we give them somewhat more splash to compensate for that nerf? You have perhaps 2 seconds to close the distance with him. That's what it is like to play as a BA in MWLL. It's the Mechwarrior game that I've been trying to find for a long time, ever since I played MW4 Mercs to the ground. If you choose an mpPPC, you'll be able to move around the battlefield effectively and dodge enemy fire, but you won't deal enough damage to anything to be worth playing. But fair enough, it's a sort of "third weapon". It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. A single SSRM sizzles out beside your ear and is wire-guided straight into their cockpit. DeimosEvotec For the controls I don't really see the big problem. Battle Armor (abbreviated BA) is a powered armor that the player spawns in. We can keep a selection of switchable primary weapons. Therefore you are making a proposition that would cut a BA's strength by about 80% and justifying it to yourself by it being canon. DeimosEvotec Also what about inferno and narc grenades? DeimosEvotec instant killing light mechs in the back from 300m. You are ignoring the fact that you have no experience playing BA whatsoever and never tried helping your team. Without an mpPPC, you can't catch up to enemies, dodge incoming fire, deal death blows at range, shake enemy cockpits at opportune times, and your DPS is cut by about 1/4. A single scout mech can turn the tide of battle, keeping artillery supplied with live information, distracting and antagonizing dangerous enemies, and hammering lightly armored enemy mechs. So get closer. If you pop into the air or duck out of cover, you'll be dead before you can pull the trigger (and certainly before you can do much damage). Mouse1 fires the primary weapon. haarp Who the hell said anything about having a hard-mounted single primary weapon? It's a fun trick when it doesn't glitch out, and it can be good for returning to base, but unless you want to die the first time your friend is pegged by an enemy, you're better off not doing it. We can set up a little competition if you want. It offers a first-person experience of piloting mechs, tanks, hovercraft, VTOLs, aerospace fighters, and even battle armor. I can't but agree removing the grenades would make few of the quite old bugs obsolete and non applicable. If you have a bearac in a ba fight you don't need another primary, tho the mPPC would be useful just for the utility. Living Legends. This last point goes back to the question(s) of when should a pilot eject / in which situation is a pilot fighting a ba and what should the odds be for both? Likewise, taking away a player's ability to choose their primary weaponS, taking away their SSRMs as tools they can use consistently, and taking away their ability to capitalize on getting close to enemies, are all bad options that can't be made up for simply by increasing SSRM damage by a bit. Mouse3 fires the SRMs (same limitation as for MG). You are ignoring the fact that MWLL has balanced teams and is PvP, so every player has to be roughly as capable of helping thr team win regardless of the asset class they take. The Bear AC (the default rotary cannon) is replaced by a fixed anti-personell MG slung under the claw that does slightly less the same damage than the weapon it replaces. But, on the other hand, I see how much the grenades add to the feeling of special combat and the immersion. Game clips of some kills with different mechs. Show me just how amazing the BAC really is same, the most annoying bugs, related grenades... 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